Showing posts with label Environments. Show all posts
Showing posts with label Environments. Show all posts

Thursday, February 25, 2016

Final highly polished paintings for all three islands: Zeus, Poseidon, and Hades.


Zeus_01



Zeus_02




Poseidon_01


Poseidon_02



Hades_01


Hades_02




By Chunzi Wu

Thursday, February 18, 2016

Research

So this week and last I have been looking more towards fantasy style flowers as reference for our environment since we are trying to keep the surrealism light but still have a dreamy feel to it.

These are all the pictures ive used for it.















Environment reference from John Carter.




12 exploration pieces reviewed:

First two: Poseidon. Last four: Hades.


    First three: Zeus. Last three: Poseidon.


3D Model paint over for environment elements of the three worlds. 3D artist: Josh Frantz. Paint over Photoshop artist: Chunzi Wu.

First Group: Lava flowers of Hades.




Second Group: Blue water flowers of Poseidon.





Third Group: Colorful flowers for Zeus.













Wednesday, February 17, 2016

Bunny tree

Wanted to concept where the Rabbits would have lived back when the islands were alive.


Floral Part 2

This week i was assigned very minimum compared to the other two artists so i took it on myself to come up with some more floral ideas for the islands. i however was not able to do Hades because of certain problems arising.

Here is Zeus and some of the plants feel like they may work better on other islands like Hades.


Here's Poseidon floral of the week. 

Thursday, February 11, 2016

Environment Concepts - Final


Hades - high detail concept.


 The Kouneli character in the environment - in-game mock-up.



Poseidon - high detail concept.


The Falena character in the environment - in-game mock-up.






Environment Concepts - Flora

 Josh started out drawing a few plants that took about 30-60 minutes each.



Then he sculpted variations of the flowers in ZBrush, spending 5 - 15 minutes on each flower.