Tuesday, March 1, 2016
Thursday, February 25, 2016
More Research for highly polished environment.
God of War.
For highly polished, especially the dark and chaotic feel for Hades.
Used it's technique especially for all the plants and greens on Zeus, which is more depth of field added, and learned the technique of how the plants were made for these concept pieces.
As vertical slice is come close to the end and capstones about to take off we dont have that much time left to concept other creatures and things for the environment. so in the past week when i was able to put an hour in zbrush just to more experience in it, i took the liberty to try and concept a few character ideas of what some of the large creatures you cant get close to but see in the background may look like.