Thursday, February 18, 2016

Technical Art - Lights, Wind and clouds



Lights and Clouds:
This video focuses on the lighting setup within UE4, as well as a first pass on clouds. The emphasis is on achieving a look close to that of the morning golden hour as the sun rises. The sky and sun are warmer, the shadows are very long and you can see the lights in the sky.

Some still shots of the environment:
a shot showing the shadow beams

showing some of the atmosphere and clouds (first pass)





Wind swaying:



This video focuses on an easy-to-implement wind system for environment assets without the use of joints or any heavy simulation. Using a texture mask to tell how much influence the system has on each vertex and a pivot height offset variable in-engine, the material will perform all of the wind animation for us using a blueprint to control the variables across all objects.

The actual material for the system

The blueprint that finds and applies the variables to all environment objects