Thursday, February 25, 2016

Hades Alive


Research Josh did for everything this week.












Research of destroyed vehicles 2

Wanting to create a transportation vehicle for traveling merchants that would have been on these islands. So I am going to create 4 different looks for 2D 3D class and use one of them as a concept for the in game asset we make later. 






-Josh

Sheet of Iconography

In-Game Icons

Here is a sheet of the icons we may have in game in the hud design. We dont plan on having in around the world. 


Updating style guide

This week we are starting to put together a rough draft of the style guide to get some feed back from the faculty. Next week we will finalize it.
Been using life unfolds style guide as starting point to how we make ours.



Our main characters are the Whale and Kouneli. We are thinking of adding more so we are leaning more towards Disney side of animation. Bambi style for the Kouneli and Fantasia for the whale. We want the bigger more majestic creatures to have a more realistic feel while the characters you interact with have more customized to fit their character description. We want the Kouneli to start off scared and timid of you but still curious and from his curiosity he becomes more friendly as you go from island to island.

Fonts & Logos

Fonts First Pass




Fonts Second Pass




Logo First Pass







Logo Second Pass







UI and In-Game Icons

Three main functions: Aperture, Shutter Speed, ISO.
Instant In-Game Feedback Rating Window.

Josh Frantz.






Chunzi Wu.









First Pass.


Final highly polished paintings for all three islands: Zeus, Poseidon, and Hades.


Zeus_01



Zeus_02




Poseidon_01


Poseidon_02



Hades_01


Hades_02




By Chunzi Wu